Open Source Game Studio
We brew tools
for game makers
Building open, engine-agnostic infrastructure for the next generation of games. MIT licensed, always free.
What we're building
Game Engine
Peach-E
A C++ game engine designed for flexibility and performance. Engine-agnostic, cross-platform, and built for real shipping titles.
Scripting Language
BongoJam
A statically typed bytecode compiler and interpreter built for embedding in game engines. Syntax is a blend of C++ and Python.
More coming
What's next?
More open source tooling is in the works. Follow along on GitHub or reach out — we're always happy to talk shop.